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Quake 3 weapons Patch#
The process of applying the patch is something different, you can do this by using SVN or Git (?) tools.īut since zturtleman provided the ztm-flexable-hud-r2.Your current IP address has been blocked due to bad behavior, which generally means one of the following:
Quake 3 weapons how to#
A good manual can be found here: How to build ioquake3 using Cygwin
![quake 3 weapons quake 3 weapons](https://media.sketchfab.com/models/e21db34d8c8849fba667e56ec1e41cf1/thumbnails/c094611cdb264094a31740184e51ca7b/2eb7501b7d0e45aabc7742c7de850586.jpeg)
If you really want to apply the patch, you need at least some basic knowledge how to compile the ioquake3 source code. This works for me, if it doesn’t work for you, please let us know!
![quake 3 weapons quake 3 weapons](https://megagames.com/sites/default/files/game-content-images/q3weapfact35_3.jpg)
Some more general info about how to start mods:
Quake 3 weapons mod#
This way you can use the new features of the mod without any more work included.
![quake 3 weapons quake 3 weapons](https://i.ytimg.com/vi/bLrxRDAJWIA/maxresdefault.jpg)
(Of course you can also start the mod from command line: +set fs_game modname)). Choose/start this mod (by clicking onto it) and you will have access to all the cvars this mod supports (as mentioned in the readme).
Quake 3 weapons mods#
![quake 3 weapons quake 3 weapons](https://images.gamewatcherstatic.com/image/file/2/af/72152/q1.jpg)
Zack Middleton made a very advanced patch for ioquake3 which corrects the HUD (aspect correct), and the patch also corrects weapon positioning.